AI Insights · Timothy · July 2023
Top 5 Third Person Games in Croatia Q2 2023: Unified Platform Performance
Analyzing the performance of the top third person games in Croatia during Q2 2023, including trends in downloads, revenue, and active users.
The second quarter of 2023 saw notable trends among the top third person games in Croatia. Here's a detailed look at the performance of the leading titles based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited experienced fluctuating weekly revenue, peaking at approximately $9.8K in early April and then declining to around $5.9K by the end of June. Weekly downloads varied, with the highest being 1.6K in mid-April and the lowest at around 700 in early June. Active users started at 23.9K and showed a slight decline, ending the quarter at 21.8K.
Stumble Guys by Scopely, Inc. showed relatively stable weekly revenue, peaking at about $5.2K in early May and dropping to approximately $2.7K by mid-June. Weekly downloads saw a decrease from 4.1K in early April to around 2.4K by the end of June. Active users peaked at 43.3K in late April, gradually decreasing to about 33.3K by the end of the quarter.
Guns of Glory: Lost Island from FunPlus International AG saw an upward trend in weekly revenue, starting at $1.4K in late March and reaching around $3.7K by the end of June. Downloads were minimal but saw a slight increase, peaking at 64 downloads in early June. Active users fluctuated, peaking at 517 in early June and dropping to 290 by the end of the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. had a varied revenue stream, peaking at around $2.5K at the end of May and June. Downloads were relatively low but consistent, with the highest being 335 in early June. Active users saw a peak of 2.6K in early June, ending the quarter at around 2K.
Genshin Impact from COGNOSPHERE PTE. LTD. saw weekly revenue peak at $1.9K in mid-June, with notable fluctuations throughout the quarter. Downloads were highest at 736 in early April. Active users ranged from 5.7K to 6.8K, maintaining a relatively stable user base.
These insights are derived from Sensor Tower data. For more comprehensive insights and detailed analytics, visit Sensor Tower.